// ConVars for plugin DoD:S DropManager // Version 4.0 (1.0 Realism) // Whether or not allow health kits dropping // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropmanager_healthkit "1" // Whether or not allow ammo boxes dropping // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropmanager_ammobox "1" // Whether or not allow explosives (TNT) dropping // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropmanager_tnt "1" // Whether or not allow pistols dropping // Pistols can be dropped using default "drop" command if player is holding it // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropmanager_pistols "1" // Whether or not allow grenades dropping // Players may equip any grenades without limits and restrictions // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropmanager_grenade "1" // Whether or not enable "menu mode" // It lets player select an items to drop using panel // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropmanager_menumode "0" // Determines an item to drop after death: // 1 = Health kit // 2 = Ammo box // 3 = TNT // 4 = Pistol // 5 = Grenade // 6 = Random // 7 = All items (Realism only) // - // Default: "3" // Minimum: "0.000000" // Maximum: "7.000000" dod_dropmanager_deaddrop "3" // Whether or not check item availability before player's death // This can be useful for "deaddop" features // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropmanager_alivecheck "1" // Number of seconds a dropped items stays on the ground // 0 = Don't remove items until new round starts // - // Default: "45" // Minimum: "0.000000" dod_dropmanager_lifetime "45" // Determines a queue priority for items dropping when menu mode is disabled: // 123 = Healthkit/Ammobox/TNT // 132 = Healthkit/TNT/Ammobox // 213 = Ammobox/Healthkit/TNT // 231 = Ammobox/TNT/Healthkit // 312 = TNT/Healthkit/Ammobox // 321 = TNT/Ammobox/Healthkit // - // Default: "123" // Minimum: "123.000000" // Maximum: "321.000000" dod_dropmanager_priority "123" // Number of seconds to wait between dropping items // - // Default: "3" // Minimum: "0.000000" // Maximum: "30.000000" dod_dropmanager_cooldown "3" // Determines who can pick up dropped health kits: // 0 = Everyone // 1 = Only team mates // 2 = Only enemies // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" dod_drophealthkit_pickuprule "0" // Determines amount of health to add to a player which is picked up a health kit // - // Default: "50" // Minimum: "0.000000" // Maximum: "100.000000" dod_drophealthkit_addhealth "50" // Determines amount of player's health needed to allow using own health kit for self healing // - // Default: "30" // Minimum: "0.000000" // Maximum: "99.000000" dod_drophealthkit_selfheal "30" // Whether or not use new model for health kits // Make sure to have this model on normal and fastdownload servers // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" dod_drophealthkit_newmodel "0" // Whether or not colorize dropped health kit depends on client's team // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" dod_drophealthkit_teamcolor "0" // Determines who can pick up dropped ammo boxes: // 0 = Everyone // 1 = Only team mates // 2 = Only enemies // - // Default: "1" // Minimum: "0.000000" // Maximum: "2.000000" dod_dropammobox_pickuprule "1" // Determines number of clips a dropped ammo box contains // - // Default: "2" // Minimum: "1.000000" // Maximum: "5.000000" dod_dropammobox_clipsize "2" // Whether or not enable "realism mode" // It means player may share ammo of primary weapons until no ammo left // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropammobox_realism "0" // Whether or not use voice command when ammo box is dropped // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" dod_dropammobox_voice "1" // Determines who can pick up dropped explosives: // 0 = Everyone // 1 = Only team mates // 2 = Only enemies // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" dod_droptnt_pickuprule "0" // Determines how many explosives player can drop per life // This is created against spamming around bomb dispencer // - // Default: "2" // Minimum: "1.000000" dod_droptnt_maxdrops "2"