######### General Settings ######## # # General difficulty of the bots. 0.5 = stock, < 0.5 easier, > 0.5 = harder -Broken! # Not used - DNA.styx # rcbot_skill 0.4 # # If set to 1 will make every bot skill and reaction much higher rcbot_supermode 0 # # The time in seconds for bots to be added after another rcbot_addbottime 5 # # If 1 , bots will all move forward rcbot_dont_move 0 # # Rate for bots to defend rcbot_defrate 0.2 # # Smaller number will make bots turn slower (1 = instant turn but may overshoot) rcbot_anglespeed 0.25 # # Radius in units for bots to avoid things rcbot_avoid_radius 80 # # Strength of avoidance (0 = disable) rcbot_avoid_strength 100 # # (0 = no smoothing) -Broken! rcbot_aimsmoothing 0 # # How many revs the bot searches for visible players and enemies, lower to reduce cpu usage # Replaced by visionticks_clients setting in profile .ini files - DNA.styx # rcbot_visrevs_clients 3 # # How many revs the bot searches for visible monsters, lower to reduce cpu usage # Replaced by visionticks setting in profile .ini files - DNA.styx # rcbot_visrevs 6 # # How many revs the bot searches for a path each frame, lower to reduce cpu usage, but causes bots to stand still more # Replaced by pathticks setting in profile .ini files - DNA.styx # rcbot_pathrevs 30 # # The fov dot product before the bot shoots an enemy 0.7 = 45 degrees rcbot_enemyshootfov 0.97 # # Bots change classes at random intervals - Required to prevent DoDS crashes rcbot_change_classes 0 # # Bots mess around at start up rcbot_messaround 1 # # If 1 bots will only use melee weapons rcbot_melee_only 0 # # Minimum time for bots to consider changing class (seconds) rcbot_min_cc_time 60 # # Maximum time for bots to consider changing class (seconds) rcbot_max_cc_time 240 # # Bots use voice commands e.g. medic/spy etc rcbot_voice_cmds 1 # # Bots don't shoot the host - useful for testing waypoints rcbot_notarget 0 # # Distance for autowaypoints to be placed - useful for adding waypoints rcbot_autowpt_dist 150.0 # # Length for waypoints to automatically add paths at rcbot_wpt_pathdist 400 # # Show welcome message on player connect rcbot_show_welcome_msg 1 # ######## DoDS Settings ######## # # Free for all mode -- bots shoot everyone rcbot_ffa 0 # # Bots don't capture flags in DOD:S rcbot_dontcapture 0 # # Bots will form their own squads via voice commands rcbot_bots_form_squads 1 # # Time for bots to do other things if squad leader is idle for a short time rcbot_squad_idle_time 3 # # The percentage of time bots make squads with other bots rcbot_bot_squads_percent 50 # # If 1 bots only prone in DOD:S when they have an enemy rcbot_prone_enemy_only 1 # # Tweaks the bots knowledge of projectiles and gravity rcbot_projtweak 0.05 # # If 1, bots will shoot breakable objects rcbot_shoot_breakables 1 # # The distance bots will shoot breakables at rcbot_shoot_breakable_dist 128.0 # # The cosine of the angle bots should worry about breaking objects at (default = 0.9) ~= 25 degrees rcbot_shoot_breakable_cos 0.9 # ####### HL2DM Settings ####### # # The distance from an obstacle the bot will jump rcbot_jump_obst_dist 80 # # The fov dot product before the bot shoots an enemy 0.98 = 11 degrees rcbot_enemyshoot_gravgun_fov 0.98 # ######## TF2 Settings ######## # # Enable/disable bots taunting rcbot_taunt 0 # # Debug command : allow spy bots to cloak and disguise rcbot_tf2_debug_spies_cloakdisguise 1 # # Time for medic to let go of medigun to switch players rcbot_tf2_medic_letgotime 0.5 # # Time that the bots will spend more attention to the cap point if attacked rcbot_tf2_prot_cap_time 12.5 # # The percentage (0.25 = 25%) that bots defend the capture point by standing on the point rcbot_tf2_protect_cap_percent 0.25 # # The distance for spy bots to attack players capturing a point rcbot_tf2_spy_kill_on_cap_dist 200.0 # # Time to automatically update points in TF2 for any changes rcbot_tf2_autoupdate_point_time 60 # # Distance for payload bomb to be greater than at cap before defend team retreats rcbot_tf2_payload_dist_retreat 512.0 # # Ammo must be above this to airblast -- if 200 airblast will be disabled rcbot_tf2_pyro_airblast_ammo 50 # # The higher the more often the bots will shoot the boss rcbot_bossattackfactor 1.0 # # Health which spies run away after attacking rcbot_spy_runaway_health 70 # # the FOV from the enemy that spies must backstab from rcbot_spyknifefov 80 # # Fraction of how much the heavy aims at a diagonal offset rcbot_heavyaimoffset 0.1 # # Minimum distance to move objects to rcbot_move_dist 800 # # Seconds for bots to start thinking about moving sentries rcbot_move_sentry_time 120 # # kpm = kills per minute, if less than this, bots will think about moving the sentry rcbot_move_sentry_kpm 1 # # Seconds for bots to start thinking about moving dispensers rcbot_move_disp_time 120 # # If dispenser heals less than this per minute, bot will move the dispensers rcbot_move_disp_healamount 100 # # Distance that bots will go back to use a dispenser rcbot_disp_dist 800.0 # # Seconds for bots to start thinking about moving teleporters rcbot_move_tele_time 120 # # If no of players teleported per minute is less than this, bot will move the teleport rcbot_move_tele_tpm 1 # # Time scout uses to double jump rcbot_scoutdj 0.5 # # Time for soldier to fire rocket after jumping rcbot_rj 0.01 # # Distance the demo bot will take to run up for a pipe/sticky bomb jump rcbot_demo_runup 99.0 # # Enable experimental pipe jumping at rocket jump waypoints rcbot_enable_pipejump 1 # # If 1 rcbot engineers will move objects around rcbot_move_obj 1 # # To enable "Auto Bot Quota" set the interval to a value above 0 (e.g. 5) (unit is seconds) # This interval is used to check the human/bot player count # For more information see bot_quota.ini rcbot_bot_quota_interval -1 # # Or use these settings (but dont use them together with the above setting!) rcbotd config min_bots -1 rcbotd config max_bots 10 # # These plugins conflict and may not work well with RCBot2. Please inform us for any plugins that # conflicts or prevents RCBot2 from working in rcbot.bots-united.com # The plugins that have been commented are considered greylisted as they aren't guaranteed to work sm plugins unload bot_ai.smx sm plugins unload bot_nologic.smx sm plugins unload bot_playerdestruction_ai.smx sm plugins unload bot_rocketjump.smx sm plugins unload bot_rocketjump_alt.smx sm plugins unload bot_trucefix.smx sm plugins unload botmanager.smx #sm plugins unload ClassRestrictionsForBots.smx sm plugins unload ClassWarfare.smx #sm plugins unload GiveBotsCosmetics.smx #sm plugins unload GiveBotsWeapons.smx #sm plugins unload gscramble.smx sm plugins unload tf2items_manager.smx sm plugins unload smac_cvars.smx sm plugins unload superlogs-tf2.smx #sm plugins unload bossspawner.smx sm plugins unload sm_dod_dropweapon.smx # # This is a TF2 lag bot prevention fix that prevents causing rcbots to crash sv_quota_stringcmdspersecond 99999 # # Nosoop's new RCBot2 Logging cvar for monitoring warnings and errors # Display logging messages with increasing verbosity (higher number = more messages) # Loglevel 2 or below is recommended as having it higher can affect the server's performance # and can crash when using `rcbot waypoint save` console command and corrupt the waypoint rcbot_loglevel 2