dod_dropmanager_healthkit 1= Whether or not allow health kits dropping. Default: Enabled dod_dropmanager_ammobox 1= Whether or not allow ammo boxes dropping. Default: Enabled dod_dropmanager_tnt 1= Whether or not allow explosives (TNT) dropping. Default: Enabled dod_dropmanager_pistols 1= Whether or not allow pistols dropping. Default: Enabled dod_dropmanager_grenades 1= Whether or not allow grenades dropping. Default: Enabled dod_dropmanager_menumode 1= Whether or not enable 'menu mode'. It lets player select an items to drop using panel. Default: Disabled dod_dropmanager_deaddrop 1= Determines an item to drop after death: 1 = Health kit, 2 = Ammo box, 3 = TNT, 4 = Pistol, 5 = Grenade, 6 = Random. Default: TNT dod_dropmanager_alivecheck 1= Whether or not check item availability before player's death. This can be useful for "deaddop" features. Default: Enable check dod_dropmanager_lifetime 0= Number of seconds a dropped items stays on the ground. 0 = Don't remove items until new round starts. Default: 45 dod_dropmanager_priority 123= Determines a queue priority for items dropping when menu mode is disabled. Default: 123 (Healthkit/AmmoBox/TNT) dod_dropmanager_cooldown 3= Number of seconds to wait between dropping items. Default: 3 Healthkit-related: dod_drophealthkit_pickuprule 1= Determines who can pick up dropped health kits: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 0 dod_drophealthkit_addhealth 50= Determines amount of health to add to a player who is picked up a health kit. Default: 50 dod_drophealthkit_selfheal 30= Determines amount of player's health needed to allow using own health kit for self healing. Default: 30 dod_drophealthkit_teamcolor Dont colorize= Whether or not colorize dropped health kit depends on client's team. Default: Dont colorize dod_drophealthkit_newmodel Don't use new model= Whether or not use new model for health kits. Default: Don't use new model Ammo box-related: dod_dropammobox_pickuprule 1= Determines who can pick up dropped ammo boxes: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 1 dod_dropammobox_clipsize 2= Determines number of clips a dropped ammo box contains. Default: 2 dod_dropammobox_realism 1= Whether or not enable "realism mode". It means player may share ammo of primary weapons until no ammo left. Default: Disabled dod_dropammobox_voice 1= Whether or not use voice command when ammo box is dropped. Default: Enabled TNT-related: dod_droptnt_pickuprule 1= Determines who can pick up dropped explosives: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 1 dod_droptnt_maxdrops 2= Determines how many explosives player can drop per life. This is created against spamming around bomb dispencer. Default:2 NOTES: -If you already use one of those plugins, I'd recommend you to use this one for obvious reasons. -If player dropped an item on death, item will not be marked as own. So player will healing by old healthkit, receive ammo from old ammo box... -If "deaddrop" is enabled, plugin will check item availability before death. It makes sure disabled or N/A Item will not be dropped. -If alivecheck is disabled, ruleset above will be ignored at all. However, TNT boms will never be dropped on maps without bomb dispencers. -If one feature is disabled, but random item should be dropped on death, rulesets above will work as intended. -If player is not having primary weapon, player will not be able to pickup or dropped ammo boxes. -If custom model cvar is set, make sure to have healthkit model on a normal and fastdownload servers. -Pistols and grenades can be dropped using default "drop" command (if player is holding it). -Players will be notified about how many health they received on healthkit pickup in a center of the screen. -Players may equip any grenades without limits and restrictions. -All players around an item will be also hear pick up sound. Be careful around items! Code: Changelog: v1.0 -Initial release v2.0 -Added new ConVars: dod_dropmanager_alivecheck, dod_drophealthkit_selfheal, dod_drophealthkit_newmodel, dod_droptnt_pickuprule, dod_droptnt_maxdrops (see convars description) -Added translations support (special thanks to Sargath and Darkranger for french and german translations!) -Finally fixed annoying thing when players could stuck in items. Now players will not 'feel' item nor while dropping, nor while picking -Removed useless parts of the code > optimizations -Other minor changes Healthkit: -Added ability to self healing using own healthkit -Removed 'bonus' version. Added new healthkit model, which can be enabled or disabled via config Ammo box: -Fixed an issue when players with MG could not drop ammopack if clipsize was too big and realism mode is disabled -Improved performance for ammobox features TNT -Added pickup rule feature as in healthkit or ammobox -Added dropping limit per life v3.0 -Added 'full health' phrase -Removed unused parts of code -Used new style for ConVar handling (which is used in DM) -Improved touch hook -Optimized code -Changed ConVar descriptions -Changed some cvar values for banalce -Updated translations v4.0 -Added pistols and grenades dropping (when player is alive or dead!) -Added new ConVar: dod_dropmanager_priority, which is sets item priority when menu mode is disabled -Added availability to set custom healthkit model 'on-the-fly' -Improved menu mode -Greatly improved touch hooks -Increased limits for items lifetime, also added 'infinite' time for items -Fixed possibly server crashes -Fixed a few bugs and issues, especially with explosives and ammopacks -Removed entity limit checking -Fixed incorrect cooldown feature -Made plugin way faster and safer (for ~2x times!) -Updated translations